Instead of looking at what the metaverse means in terms of predicting the future, the Metaverse Standards Forum was created to focus more on the constraints that manufacturers need today. Some people (like me) may argue about nomenclature.

What the Virtual World Needs

In creating real worlds – especially countries that are supposed to interact with real worlds – dealing with large amounts of data is inevitable. Each object or person in a video game is made up of geometry data (that is, the shape of the object), shape, physical shape such as weight and weight, systems, animation, words, and much more.

Khronos hopes the MSF standards will make the data more accessible as, say, JPEG today. Ideally, JPEGs are easy to transfer and are widely supported so there is no amount of cryptography that would prevent someone from right-clicking and saving. In comparison, 3D objects often do not know the path at the top. Move the object from one game engine to another and — if you can afford it — it may break.

This is where one Khronos project, GLTF, seeks to help. This open source, first released in 2015, competes with other 3D formats such as OBJ and FBX files. Similarly, you can think of OBJs as old BMP files: They are technical images, but their format is minimal, functional, and simple. For now, FBX is like PSDs. They are very powerful, but they are kind of the owners of one company.

In this sophisticated metaphor, the GLTF could be like the 3D world JPEG. Or Khronos hopes it will be. One of the things that made the JPEG version so special was that it was an open standard that was light and useful for most people to take. The GLTF may be popular, or it may be something in the long list of files that you can import to Blender, but not use.

But the need for coherence in communication will always be there, as a check in the professionalism of the owners. Trevette explains: “If there is a significant difference between the available technology and the standard that makes it public, then there is a risk that the proprietary technology will increase in metaverse formations, and I do not think so. everyone really needs it. ”

“But if there is no standard there, you have no choice.”

Selling Telling Things

If it is difficult to wrap your head around the idea of ​​setting world standards that do not exist, do not worry. You are not alone. Although Khronos calls it the Metaverse Standards Forum — which, as Khronos is careful to detect, supports bootstrap but will not work in the future — MSF is less concerned with explaining what the metaverse means. Or even the word continues to be used at all.

And the word, ‘metaverse,’ can be changed. I don’t think it matters. You know, it can go the ‘information superhighway.’ We also do not use text messages, “says Trevette.

But the idea of ​​a fictional world, whether impossible or unimportant, is more interesting than sitting down and explaining the importance of forms of data transfer that are inconsistent, inconsistent. And in the meantime, a host of exciting technologies, from film production to photogrammetry to virtual reality, are changing the way we communicate with the internet.

It will look like Ready Player One? Or is it just a group of industrialized people who do a lot of good things, but do not really connect in a fictional world? Hard to say. Well, maybe not that solid. But no matter what the future holds, one must build it.

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